demo地址http://06wjin.sinaapp.com/html5/hittest/ 用鼠标拖动
1首先先判断两个图片的矩形区域有无碰撞
判断两个矩形的中心距离即可
2如果矩形区域有碰撞则检测上图红色矩形区域的像素,这里有两种方法
a 直接判断,循环检测两位图在红色矩形内是否有一点像素的alpha点都不为0,如果有则说明碰撞
context.drawimage(img1, x1, y1);//画第一张位图
var data1 = context.getimagedata(minx, miny, maxx - minx, maxy - miny).data;//获取第一张位图红色矩形内像素
context.clearrect(x1, y1,img1.width,img1.height);//清除第一张位图
context.drawimage(img2, x2, y2);//画第二张位图
var data2 = context.getimagedata(minx, miny, maxx - minx, maxy - miny).data;//获取第二章位图红色矩形内像素
for(var i = 3; i {
if(data1 > 0 && data2 > 0) return true;//循环判断alpha值,这里可以设置透明阙值,比如把0改为0.2,意味着透明度为0.2时就认为不碰撞了
}
return false;
b将绘图模式改为xor(xor是指相交部分透明,具体见站长上篇教程),也可以判断context.drawimage(img1, x1,y1);//画第一张位图 context.globalcompositeoperation = 'xor';//改绘图模式为xor context.drawimage(img2, x2,y2);//画第二张位图 var data = context.getimagedata(minx, miny, maxx - minx, maxy - miny).data;//获取位图红色矩形内像素 context.globalcompositeoperation = 'source-over';//把绘图模式改回去
for(var i = 3; i {
if(data == 0 ) return true;//若有透明像素,则碰撞 } return false;
下面是一个2d精灵类,碰撞直接用sprite1.hittest(sprite2)就好
function sprite(x, y, img, width, height){ this.x = x; this.y = y; this.img = document.getelementbyid(img); this.width = width; this.height = height; this.halfwidth = this.width/2; this.halfheight = this.height/2; this.angle = 0;角度 this.scalex = 1;//水平缩放 this.scaley = 1;//竖直缩放 this.alpha = 1;//透明度 this.isdrug = false;//是否拖到}
sprite.prototype.draw = function(){ context.save(); context.translate(this.x + this.halfwidth, this.y + this.halfheight); context.globalalpha = this.alpha;//修改透明度 context.rotate(this.angle);//旋转角度 context.scale(this.scalex, this.scaley);//缩放 context.drawimage(this.img, -this.halfwidth, -this.halfheight); context.restore();}
sprite.prototype.hittest = function(sprite){ var minx = this.x > sprite.x ? this.x :sprite.x; var maxx = this.x + this.width var miny = this.y > sprite.y ? this.y : sprite.y; var maxy = this.y + this.width
if (minx >= maxx || miny >= maxy) {return false;}
var canvas = document.createelement('canvas'); canvas.setattribute('width', 550); canvas.setattribute('height', 400); var context = canvas.getcontext('2d');
/*第一种方法*/ context.drawimage(this.img, this.x, this.y); var data1 = context.getimagedata(minx, miny, maxx - minx, maxy - miny).data; context.clearrect(0, 0, 550, 400); context.drawimage(sprite.img, sprite.x, sprite.y); var data2 = context.getimagedata(minx, miny, maxx - minx, maxy - miny).data;
for(var i = 3; i { if(data1 > 0 && data2 > 0) return true; } return false;
/*第二种方法 context.drawimage(this.img, this.x, this.y); context.globalcompositeoperation = 'xor'; context.drawimage(sprite.img, sprite.x, sprite.y); var data = context.getimagedata(minx, miny, maxx - minx, maxy - miny).data; context.globalcompositeoperation = 'source-over';
for(var i = 3; i {
if(data == 0 ) return true; } return false;*/}
