2048的python实现。修改自某网友的代码,解决了原网友版本的两个小bug:
1. 原版游戏每次只消除一次,而不是递归消除。如 [2 ,2 ,2 ,2] 左移动的话应该是 [4, 4, 0, 0] , 而不是[8 , 0 , 0 ,0]
2. 对游戏结束的侦测有bug,已经改正。
2048game.py
# -*- coding: utf-8 -*-created on tue jul 1 14:15:39 2014 @author: kelvin import random class game2048: totalscore = 0 v = [[2, 8, 8, 2],   [4, 2, 4, 8],   [2, 4, 2, 0],   [4, 2, 4, 0]] ''' v = [[0, 0, 0, 0],   [0, 0, 0, 0],   [0, 0, 0, 0],   [0, 0, 0, 0]] ''' def __init__(self):  for i in range(4):   self.v[i] = [random.choice([0,0,0,2,2,4]) for x in range(4)]   def display(self):  print('{0:4} {1:4} {2:4} {3:4}'.format(self.v[0][0], self.v[0][1], self.v[0][2], self.v[0][3]))  print('{0:4} {1:4} {2:4} {3:4}'.format(self.v[1][0], self.v[1][1], self.v[1][2], self.v[1][3]))  print('{0:4} {1:4} {2:4} {3:4}'.format(self.v[2][0], self.v[2][1], self.v[2][2], self.v[2][3]))  print('{0:4} {1:4} {2:4} {3:4}'.format(self.v[3][0], self.v[3][1], self.v[3][2], self.v[3][3]))  print('得分为:{0:4}'.format(self.totalscore))  print('游戏是否结束:{0:4}'.format(self.isover())) #重新排列 def align(self,vlist, direction):  for i in range(vlist.count(0)):   vlist.remove(0)  zeros = [0 for x in range(4-len(vlist))]  if direction == 'left':   vlist.extend(zeros)  else:   vlist[:0] = zeros #将相同的元素相加,返回新增积分 def addsame(self,vlist, direction):  increment=0  if direction == 'left':   for i in [0,1,2]:    if vlist[i]==vlist[i+1] and vlist[i+1]!=0:     vlist[i] *= 2     vlist[i+1] = 0     increment += vlist[i]  else:   for i in [3,2,1]:    if vlist[i]==vlist[i-1] and vlist[i-1]!=0:     vlist[i] *= 2     vlist[i-1] = 0     increment += vlist[i]  return increment #处理行和方向,返回新增积分 def handle(self, vlist, direction):  self.align(vlist, direction)  increment = self.addsame(vlist, direction)  self.align(vlist, direction)  self.totalscore += increment #直接加到总值  return increment #判断游戏是否结束 def judge(self):     if self.isover():   print('你输了,游戏结束!')   return false  else:   if self.totalscore >= 2048:    print('你赢了,游戏结束!但是你还可以继续玩。')   return true #判断游戏是否真正结束 def isover(self):  n = self.calccharnumber(0)  if n!=0:   return false  else:   for row in range(4):    flag = self.islistover(self.v[row])    if flag==false:     return false    for col in range(4):    # 将矩阵中一列复制到一个列表中然后处理    vlist = [self.v[row][col] for row in range(4)]    flag = self.islistover(vlist)    if flag==false:     return false  return true   #判断一个列表是否还可以合并 def islistover(self, vlist):  for i in [0,1,2]:   if vlist[i]==vlist[i+1] and vlist[i+1]!=0:    return false  return true def calccharnumber(self, char):  n = 0  for q in self.v:   n += q.count(char)  return n def addelement(self):  # 统计空白区域数目 n  n = self.calccharnumber(0)  if n!=0:   # 按2和4出现的几率为3/1来产生随机数2和4   num = random.choice([2, 2, 2, 4])    # 产生随机数k,上一步产生的2或4将被填到第k个空白区域   k = random.randrange(1, n+1) #k的范围为[1,n]   n = 0   for i in range(4):    for j in range(4):     if self.v[i][j] == 0:      n += 1      if n == k:       self.v[i][j] = num       return       def moveleft(self):  self.movehorizontal('left') def moveright(self):  self.movehorizontal('right') def movehorizontal(self, direction):  for row in range(4):   self.handle(self.v[row], direction)  def moveup(self):  self.movevertical('left') def movedown(self):  self.movevertical('right') def movevertical(self, direction):  for col in range(4):   # 将矩阵中一列复制到一个列表中然后处理   vlist = [self.v[row][col] for row in range(4)]   self.handle(vlist, direction)   # 从处理后的列表中的数字覆盖原来矩阵中的值   for row in range(4):    self.v[row][col] = vlist[row]      #主要的处理函数 def operation(self):  op = input('operator:')  if op in ['a', 'a']: # 向左移动   self.moveleft()   self.addelement()  elif op in ['d', 'd']: # 向右移动   self.moveright()   self.addelement()  elif op in ['w', 'w']: # 向上移动   self.moveup()   self.addelement()  elif op in ['s', 's']: # 向下移动   self.movedown()   self.addelement()  else:   print('错误的输入。请输入 [w, s, a, d] 或者是其小写')  #开始print('输入:w(上移) s(下移) a(左移) d(右移), press .')g =game2048()flag = truewhile true: g.display() flag = g.judge() g.operation() flag = g.judge()
演示图
以上所述就是本文的全部内容了,希望大家能够喜欢。
   
 
   