本文主要介绍了javascript基于面向对象实现的猜拳游戏,结合完整实例形式分析了javascript基于面向对象实现猜拳游戏的具体页面布局、样式及功能相关操作技巧,需要的朋友可以参考下,希望能帮助到大家。
本文实例讲述了javascript基于面向对象实现的猜拳游戏。分享给大家供大家参考,具体如下:
html代码:
<!doctype html>
<html>
<head>
<meta charset="utf-8">
<title>猜拳游戏</title>
<link rel="stylesheet" href="css/game.css" rel="external nofollow" ></link>
</head>
<body>
<p id="game">
<ul class="panel">
<li>
<p class="name">我:name</p>
<p class="anim user"></p>
</li>
<li>
<p class="name">电脑:name</p>
<p class="anim comp"></p>
</li>
</ul>
<p class="op">
<button id="play" onclick = "game.caiquan();">开始</button>
</p>
<p id="text" class="text">请开始游戏...</p>
<ul id="guess" class="guess">
<li>
<p class="guess0" onclick="game.verdict(0)">石头</p>
</li>
<li>
<p class="guess1" onclick="game.verdict(1)">剪刀</p>
</li>
<li>
<p class="guess2" onclick="game.verdict(2)">布</p>
</li>
</ul>
</p>
<script type="text/javascript" src="js/game.js"></script>
</body>
</html>
css样式(字体:迷你简卡通)
*{
margin:0px;
padding:0px;
font-family:'迷你简卡通';
font-size:28px;
}
html,body{
width:100%;
height:100%;
background:rgba(244, 184, 202, 1);
}
ul{
list-style:none;
}
#game{
width:800px;
height:600px;
margin:auto;
top:20%;
}
#game ul{
width:100%;
height:415px;
}
#game ul li{
width:50%;
height:100%;
float:left;
text-align:center;
}
#game ul li .anim{
width:223px;
height:337px;
border:10px solid #ff6699;
border-radius:50%;
margin:20px auto 0;
background-position:center;
background-repeat:no-repeat;
}
.user{
background:url('../img/readyl.png');
}
.comp{
background:url('../img/readyr.png');
}
#game .op{
width:100%;
text-align:center;
}
#game .op button{
width:200px;
height:60px;
border:10px solid #ff6699;
background:rgb(253, 217, 227);
border-radius:50%;
outline:none;
cursor:pointer;
font-weight:bold;
}
#game .op button:hover{
border-color:#ff0000;
background-color:#ff0000;
font-size:36px;
color:rgb(253, 217, 227);
}
#game .op button.disabled{
border-color:#bbb;
color:#bbb;
background-color:#ccc;
font-size:28px;
cursor:default;
}
#game .guess{
width:220px;
height:100%;
position:fixed;
top:0px;
left:0px;
display:none;
}
#game ul.guess li{
width:100%;
height:32%;
}
#game ul.guess li p{
width:100%;
height:90%;
border:10px solid #ff6699;
border-radius:50%;
background-position:center;
background-repeat:no-repeat;
cursor:pointer;
background-color:rgba(244, 184, 202, 1);
}
#game ul.guess li p:hover{
background-color:#ff6699;
color:#fff;
}
p.guess0{
background-image:url('../img/0.png');
}
p.guess1{
background-image:url('../img/1.png');
}
p.guess2{
background-image:url('../img/2.png');
}
#game p.text{
margin-top:20px;
text-align:center;
font-size:50px;
font-weight:bold;
}
js代码
function.prototype.extend = function( fn ){
for( var attr in fn.prototype ){
this.prototype[attr] = fn.prototype[attr];
}
}
//父级构造函数用于继承,共有属性
function caiquan( name ){
this.name = name;
this.point = 0;
}
//用于继承下面衍生,共有方法
caiquan.prototype.guess = function(){}
//继承父,玩家的构造函数
function user( name ){
caiquan.call(this,name);
}
user.extend( caiquan );
user.prototype.guess = function( point ){
return this.point = point;
}
//电脑的构造函数
function comp( name ){
caiquan.call(this,name);
}
comp.extend( caiquan ) ;
//电脑的猜拳方法,随机
comp.prototype.guess = function(){
return this.point = math.floor( math.random()*3 );
}
//裁判构造函数
function game( u , c ){
this.text = document.getelementbyid('text');
this.btn = document.getelementbyid("play");
this.user = u;
this.comp = c;
this.classn =document.getelementsbyclassname('name');
this.guess = document.getelementbyid("guess");
this.anim = document.getelementsbyclassname("anim");
this.num = 0;
this.init();
this.tiemr = null;
}
game.prototype.caiquan = function(){
this.textvalue( '请出拳...' );
this.btndisable();
this.start();
this.guess.style.display = 'block';
}
//怎么玩
game.prototype.start = function(){
var this = this;
this.timer = setinterval(function(){
this.anim[0].classname = 'anim user guess' +( ( this.num ++ ) % 3 );
this.anim[1].classname = 'anim comp guess' + ( ( this.num ++ ) % 3 ) ;
},500)
}
//初始化名字
game.prototype.init = function(){
this.classn[0].innerhtml = '我:' + this.user.name;
this.classn[1].innerhtml = '电脑:' + this.comp.name;
}
//提示面板区域的修改
game.prototype.textvalue = function( val ){
this.text.innerhtml = val;
}
//按钮失效
game.prototype.btndisable = function(){
if( this.btn.disabled ){
this.btn.disabled = false;
this.btn.classname ='';
this.btn.innerhtml = '再来一次'
}else{
this.btn.disabled = true;
this.btn.classname ='disabled';
}
}
game.prototype.verdict = function( point ){
clearinterval(this.timer);
var usergu = user.guess(point);
var compgu = comp.guess();
this.anim[0].classname = 'anim user guess' + usergu;
this.anim[1].classname = 'anim comp guess' + compgu;
var res = usergu - compgu;
switch (res){
case 0:
this.textvalue('平局!!!')
break;
case 1:
case -2:
this.textvalue('lose~~~');
break;
case 2:
case -1:
this.textvalue('win!!!')
break;
}
this.guess.style.display = 'none';
this.btndisable();
}
var user = new user( '锐雯' );
var comp = new comp( '拉克丝' );
var game = new game( user , comp );
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以上就是javascript面向对象实现猜拳游戏的详细内容。