利用这个小游戏可以学习一下ython3.3中tkinter的使用方法
代码如下:
# -*- coding: utf-8 -*-
import tkinter as tk
import sys
import random
import re
number = random.randint(0,1024)
running = true
num = 0
nmaxn = 1024
nminn = 0
def ebtnclose(event):
root.destroy()
def ebtnguess(event):
global nmaxn
global nminn
global num
global running
#修改缺陷:用户答对了,提示标签还提示信息 edit by hongten 2013-09-09
#即用户在答对了以后,提示标签不应该再随着用户点击'猜'按钮而变化
if running:
val_a = int(entry_a.get())
if val_a == number:
labelqval(恭喜答对了!)
num+=1
running = false
numguess()
elif val_a if val_a > nminn:
nminn = val_a
num+=1
label_tip_min.config(label_tip_min,text=nminn)
labelqval(小了哦)
else:
if val_a nmaxn = val_a
num+=1
label_tip_max.config(label_tip_max,text=nmaxn)
labelqval(大了哦)
else:
labelqval('你已经答对啦...')
def numguess():
if num == 1:
labelqval('我靠!一次答对!')
elif num labelqval('= =十次以内就答对了牛逼。。。尝试次数:'+str(num))
elif num labelqval('还行哦尝试次数:'+str(num))
else:
labelqval('好吧。。。。。您都试了超过50次了。。。。尝试次数:'+str(num))
def labelqval(vtext):
label_val_q.config(label_val_q,text=vtext)
root = tk.tk(classname=比大小游戏)
root.geometry(400x90+200+200)
line_a_tip = tk.frame(root)
label_tip_max = tk.label(line_a_tip,text=nmaxn)
label_tip_min = tk.label(line_a_tip,text=nminn)
label_tip_max.pack(side = top,fill = x)
label_tip_min.pack(side = bottom,fill = x)
line_a_tip.pack(side = left,fill = y)
line_question = tk.frame(root)
label_val_q = tk.label(line_question,width=80)
label_val_q.pack(side = left)
line_question.pack(side = top,fill = x)
line_input = tk.frame(root)
entry_a = tk.entry(line_input,width=40)
btnguess = tk.button(line_input,text=猜)
entry_a.pack(side = left)
entry_a.bind('',ebtnguess)
btnguess.bind('',ebtnguess)
btnguess.pack(side = left)
line_input.pack(side = top,fill = x)
line_btn = tk.frame(root)
btnclose = tk.button(line_btn,text=关闭)
btnclose.bind('',ebtnclose)
btnclose.pack(side=left)
line_btn.pack(side = top)
labelqval(请输入0到1024之间任意整数:)
entry_a.focus_set()
print(number)
root.mainloop()