用惯了jquery的同学,相信都很欣赏其动画引擎。确实相对比较完善!如果,如果想像力足够丰富的话,相信可以做出超出想像的效果。当然,跟2d库比起来,还是相差相当一段距离。jquery压根也不是专门为动画而设计的。模拟真实世界方面,还是不足的。但在web世界里还是游刃有余的。动画其实一直是flash的专属领地(web区哉)。只是它常常沦为黑客攻击的漏洞所在,而且要装插件,有时候文件实在太大,而且性耗实在是高啊。html5出现后,其实adobe自己都转移阵地到html5了。当然,我觉得很长一段时间内,flash是不会被放弃的。
长话短说,步入正题。仿照flash的动画原理,自己写了一个非常简单的js动画引擎。
首先,用过flash的同学都知道。flash有个时间线,上面布满了“帧”。其实每个帧都是一个镜头,镜头连贯起来就是一副动画效果。其实,这跟电影的原理也一样的,小时候玩过胶片的都知道,对着光可以看到一副副的镜头。人眼分辨两个画面的连贯是有时间限度的。如果想看不到两个画面变换时的闪烁大概30帧/秒左右,电影是24帧的。所以,如果能保证,动画切换能保证每秒30次,基本上,就做到了动画的流畅效果,但是这取决环境。所以具体情况,具体而定,其实关于这方面的知识我也是一知半解。就这个动画引擎而言,了解这么多也差不多足够了,有兴趣可以查找相关知识!
下面开始说说设计原理。
首先需要一个帧频,也就是多少帧每秒。如果有了总用时,就可以计算出整个动画下来有多少个“画面”(总帧数)。这种设计,显然有个不足的地方,不能保证时间正好是个整数帧。除非1ms一帧。这是一个网友提出来的,我感觉不好就没有采用。所以这个引擎是有时间误差的。有了总帧数,当动画运行到最后一帧的时候,整个动画也就播放完。如果需要重复播放,重新把当前帧归0。这种动画有一个好处,就可以直接运行到指定帧。也就是flash里的gotoandstop和gotoandplay。其实整个动画设计原理都是照着flash实现的。包括一个很重要的方法:enterframe。位置就是根据进入当前帧来计算的。还有其它一些方法:stop、play、next......等等因为目前来说,这个引擎是写非常简单和粗糙的,先不说这么详细了。下面先上代码和示例吧!
animate.js 动画核心
复制代码 代码如下:
var animation = function(obj) {
this.obj = obj;
this.frames = 0;
this.timmer = undefined;
this.running = false;
this.ms = [];
}animation.prototype = {
fps: 36,
init: function(props, duration, tween) {
//console.log('初始化');
this.curframe = 0;
this.initstate = {};
this.props = props;
this.duration = duration || 1000;
this.tween = tween || function(t, b, c, d) {
return t * c / d + b;
};
this.frames = math.ceil(this.duration * this.fps/1000);
for (var prop in this.props) {
this.initstate[prop] = {
from: parsefloat($util.dom.getstyle(this.obj, prop)),
to: parsefloat(this.props[prop])
};
}
},
start: function() {
if (!this.running && this.hasnext()) {
//console.log('可以执行...');
this.ms.shift().call(this)
}
return this;
},
//开始播放
play: function(callback) {
//console.log('开始动画!');
var that = this;
this.running = true;
if (this.timmer) {
this.stop();
}
this.timmer = setinterval(function() {
if (that.complete()) {
that.stop();
that.running = false;
if (callback) {
callback.call(that);
}
return;
}
that.curframe++;
that.enterframe.call(that);
},
/ this.fps);
return this;
},
// 停止动画
stop: function() {
//console.log('结束动画!');
if (this.timmer) {
clearinterval(this.timmer);
// 清除掉timmer id
this.timmer = undefined;
}
},
go: function(props, duration, tween) {
var that = this;
//console.log(tween)
this.ms.push(function() {
that.init.call(that, props, duration, tween);
that.play.call(that, that.start);
});
return this;
},
//向后一帧
next: function() {
this.stop();
this.curframe++;
this.curframe = this.curframe > this.frames ? this.frames: this.curframe;
this.enterframe.call(this);
},
//向前一帧
prev: function() {
this.stop();
this.curframe--;
this.curframe = this.curframe this.enterframe.call(this);
},
//跳跃到指定帧并播放
gotoandplay: function(frame) {
this.stop();
this.curframe = frame;
this.play.call(this);
},
//跳到指定帧停止播放
gotoandstop: function(frame) {
this.stop();
this.curframe = frame;
this.enterframe.call(this);
},
//进入帧动作
enterframe: function() {
//console.log('进入帧:' + this.curframe)
var ds;
for (var prop in this.initstate) {
//console.log('from: ' + this.initstate[prop]['from'])
ds = this.tween(this.curframe, this.initstate[prop]['from'], this.initstate[prop]['to'] - this.initstate[prop]['from'], this.frames).tofixed(2);
//console.log(prop + ':' + ds)
$util.dom.setstyle(this.obj, prop, ds)
}
},
//动画结束
complete: function() {
return this.curframe >= this.frames;
},
hasnext: function() {
return this.ms.length > 0;
}
}
下面是一个简单的工具,其中有所用到的缓动公式:util.js
复制代码 代码如下:
$util = {
/**
* 类型检测
*/
type : function(obj){
var rep = /\[object\s+(\w+)\]/i;
var str = object.prototype.tostring.call(obj).tolowercase();
str.match(rep);
return regexp.$1;
},
/**
* 深拷贝
*/
$unlink :function (object){
var unlinked;
switch ($type(object)){
case 'object':
unlinked = {};
for (var p in object) {
unlinked[p] = $unlink(object[p]);
}
break;
case 'array':
unlinked = [];
for (var i = 0, l = object.length; i unlinked[i] = $unlink(object[i]);
}
break;
default: return object;
}
return unlinked;
},
/**
*dom 相关操作
*/
dom:{
$: function(id) {
return document.getelementbyid(id);
},
getstyle: function(obj, prop) {
var style = obj.currentstyle || window.getcomputedstyle(obj, '');
if (obj.style.filter) {
return obj.style.filter.match(/\d+/g)[0];
}
return style[prop];
},
setstyle: function(obj, prop, val) {
switch (prop) {
case 'opacity':
if($util.client.browser.ie){
obj.style.filter = 'alpha(' + prop + '=' + val*100 + ')'
}else{
obj.style[prop] = val;
}
break;
default:
obj.style[prop] = val + 'px';
break;
}
},
setstyles: function(obj, props) {
for (var prop in props) {
switch (prop) {
case 'opacity':
if($util.client.browser.ie){
obj.style.filter = 'alpha(' + prop + '=' + props[prop] + ')'
}else{
obj.style[prop] = props[prop];
}
break;
default:
obj.style[prop] = props[prop] + 'px';
break;
}
}
}
},
/**
*event 事件相关
*/
evt : {
addevent : function(otarget, seventtype, fnhandler) {
if (otarget.addeventlistener) {
otarget.addeventlistener(seventtype, fnhandler, false);
} else if (otarget.attachevent) {
otarget.attachevent(on + seventtype, fnhandler);
} else {
otarget[on + seventtype] = fnhandler;
}
},
rmevent : function removeeventhandler (otarget, seventtype, fnhandler) {
if (otarget.removeeventlistener) {
otarget.removeeventlistener(seventtype, fnhandler, false);
} else if (otarget.detachevent) {
otarget.detachevent(on + seventtype, fnhandler);
} else {
otarget[on + seventtype] = null;
}
}
},
/**
*ajax 异步加载
*/
ajax : {
request:function (options) {
var xhr, res;
var url = options.url,
context = options.context,
success = options.success,
type = options.type,
datatype = options.datatype,
async = options.async,
send = options.send,
headers = options.headers;
try {
xhr = new xmlhttprequest();
} catch(e) {
try {
xhr = new activexobject('msxml2.xmlhttp');
} catch(e) {
xhr = new activexobject('microsoft.xmlhttp');
}
}
xhr.onreadystatechange = function() {
if (xhr.readystate == 4 && xhr.status == 200) {
res = xhr.responsetext;
success(res);
}
}
xhr.open(type, url, async);
xhr.send(send);
}
},
/**
*array 数组相关
*/
array : {
minindex : function(ary){
return math.min.apply(null,ary);
},
maxitem : function(ary){
return math.max.apply(null,ary);
}
},
/**
*client 客户端检测
*/
client : function(){
// 浏览器渲染引擎 engines
var engine = {
ie: 0,
gecko: 0,
webkit: 0,
khtml: 0,
opera: 0, //complete version
ver: null
};
// 浏览器
var browser = {
//browsers
ie: 0,
firefox: 0,
safari: 0,
konq: 0,
opera: 0,
chrome: 0,
//specific version
ver: null
};
// 客户端平台platform/device/os
var system = {
win: false,
mac: false,
x11: false,
//移动设备
iphone: false,
ipod: false,
ipad: false,
ios: false,
android: false,
nokian: false,
winmobile: false,
//game systems
wii: false,
ps: false
};
// 检测浏览器引擎
var ua = navigator.useragent;
if (window.opera){
engine.ver = browser.ver = window.opera.version();
engine.opera = browser.opera = parsefloat(engine.ver);
} else if (/applewebkit\/(\s+)/.test(ua)){
engine.ver = regexp[$1];
engine.webkit = parsefloat(engine.ver);
//figure out if it's chrome or safari
if (/chrome\/(\s+)/.test(ua)){
browser.ver = regexp[$1];
browser.chrome = parsefloat(browser.ver);
} else if (/version\/(\s+)/.test(ua)){
browser.ver = regexp[$1];
browser.safari = parsefloat(browser.ver);
} else {
//approximate version
var safariversion = 1;
if (engine.webkit safariversion = 1;
} else if (engine.webkit safariversion = 1.2;
} else if (engine.webkit safariversion = 1.3;
} else {
safariversion = 2;
}
browser.safari = browser.ver = safariversion;
}
} else if (/khtml\/(\s+)/.test(ua) || /konqueror\/([^;]+)/.test(ua)){
engine.ver = browser.ver = regexp[$1];
engine.khtml = browser.konq = parsefloat(engine.ver);
} else if (/rv:([^\)]+)\) gecko\/\d{8}/.test(ua)){
engine.ver = regexp[$1];
engine.gecko = parsefloat(engine.ver);
//determine if it's firefox
if (/firefox\/(\s+)/.test(ua)){
browser.ver = regexp[$1];
browser.firefox = parsefloat(browser.ver);
}
} else if (/msie ([^;]+)/.test(ua)){
engine.ver = browser.ver = regexp[$1];
engine.ie = browser.ie = parsefloat(engine.ver);
}
//detect browsers
browser.ie = engine.ie;
browser.opera = engine.opera;
//detect platform
var p = navigator.platform;
system.win = p.indexof(win) == 0;
system.mac = p.indexof(mac) == 0;
system.x11 = (p == x11) || (p.indexof(linux) == 0);
//detect windows operating systems
if (system.win){
if (/win(?:dows )?([^do]{2})\s?(\d+\.\d+)?/.test(ua)){
if (regexp[$1] == nt){
switch(regexp[$2]){
case 5.0:
system.win = 2000;
break;
case 5.1:
system.win = xp;
break;
case 6.0:
system.win = vista;
break;
case 6.1:
system.win = 7;
break;
default:
system.win = nt;
break;
}
} else if (regexp[$1] == 9x){
system.win = me;
} else {
system.win = regexp[$1];
}
}
}
//mobile devices
system.iphone = ua.indexof(iphone) > -1;
system.ipod = ua.indexof(ipod) > -1;
system.ipad = ua.indexof(ipad) > -1;
system.nokian = ua.indexof(nokian) > -1;
//windows mobile
if (system.win == ce){
system.winmobile = system.win;
} else if (system.win == ph){
if(/windows phone os (\d+.\d+)/.test(ua)){;
system.win = phone;
system.winmobile = parsefloat(regexp[$1]);
}
}
//determine ios version
if (system.mac && ua.indexof(mobile) > -1){
if (/cpu (?:iphone )?os (\d+_\d+)/.test(ua)){
system.ios = parsefloat(regexp.$1.replace(_, .));
} else {
system.ios = 2; //can't really detect - so guess
}
}
//determine android version
if (/android (\d+\.\d+)/.test(ua)){
system.android = parsefloat(regexp.$1);
}
//gaming systems
system.wii = ua.indexof(wii) > -1;
system.ps = /playstation/i.test(ua);
//return it
return {
engine: engine,
browser: browser,
system: system
};
}(),
/**
*tween 缓动相关
*/
tween: {
linear: function(t, b, c, d) {
return c * t / d + b;
},
quad: {
easein: function(t, b, c, d) {
return c * (t /= d) * t + b;
},
easeout: function(t, b, c, d) {
return - c * (t /= d) * (t - 2) + b;
},
easeinout: function(t, b, c, d) {
if ((t /= d / 2) return - c / 2 * ((--t) * (t - 2) - 1) + b;
}
},
cubic: {
easein: function(t, b, c, d) {
return c * (t /= d) * t * t + b;
},
easeout: function(t, b, c, d) {
return c * ((t = t / d - 1) * t * t + 1) + b;
},
easeinout: function(t, b, c, d) {
if ((t /= d / 2) return c / 2 * ((t -= 2) * t * t + 2) + b;
}
},
quart: {
easein: function(t, b, c, d) {
return c * (t /= d) * t * t * t + b;
},
easeout: function(t, b, c, d) {
return - c * ((t = t / d - 1) * t * t * t - 1) + b;
},
easeinout: function(t, b, c, d) {
if ((t /= d / 2) return - c / 2 * ((t -= 2) * t * t * t - 2) + b;
}
},
quint: {
easein: function(t, b, c, d) {
return c * (t /= d) * t * t * t * t + b;
},
easeout: function(t, b, c, d) {
return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
},
easeinout: function(t, b, c, d) {
if ((t /= d / 2) return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
}
},
sine: {
easein: function(t, b, c, d) {
return - c * math.cos(t / d * (math.pi / 2)) + c + b;
},
easeout: function(t, b, c, d) {
return c * math.sin(t / d * (math.pi / 2)) + b;
},
easeinout: function(t, b, c, d) {
return - c / 2 * (math.cos(math.pi * t / d) - 1) + b;
}
},
expo: {
easein: function(t, b, c, d) {
return (t == 0) ? b: c * math.pow(2, 10 * (t / d - 1)) + b;
},
easeout: function(t, b, c, d) {
return (t == d) ? b + c: c * ( - math.pow(2, -10 * t / d) + 1) + b;
},
easeinout: function(t, b, c, d) {
if (t == 0) return b;
if (t == d) return b + c;
if ((t /= d / 2) return c / 2 * ( - math.pow(2, -10 * --t) + 2) + b;
}
},
circ: {
easein: function(t, b, c, d) {
return - c * (math.sqrt(1 - (t /= d) * t) - 1) + b;
},
easeout: function(t, b, c, d) {
return c * math.sqrt(1 - (t = t / d - 1) * t) + b;
},
easeinout: function(t, b, c, d) {
if ((t /= d / 2) return c / 2 * (math.sqrt(1 - (t -= 2) * t) + 1) + b;
}
},
elastic: {
easein: function(t, b, c, d, a, p) {
if (t == 0) return b;
if ((t /= d) == 1) return b + c;
if (!p) p = d * .3;
if (!a || a a = c;
var s = p / 4;
} else var s = p / (2 * math.pi) * math.asin(c / a);
return - (a * math.pow(2, 10 * (t -= 1)) * math.sin((t * d - s) * (2 * math.pi) / p)) + b;
},
easeout: function(t, b, c, d, a, p) {
if (t == 0) return b;
if ((t /= d) == 1) return b + c;
if (!p) p = d * .3;
if (!a || a a = c;
var s = p / 4;
} else var s = p / (2 * math.pi) * math.asin(c / a);
return (a * math.pow(2, -10 * t) * math.sin((t * d - s) * (2 * math.pi) / p) + c + b);
},
easeinout: function(t, b, c, d, a, p) {
if (t == 0) return b;
if ((t /= d / 2) == 2) return b + c;
if (!p) p = d * (.3 * 1.5);
if (!a || a a = c;
var s = p / 4;
} else var s = p / (2 * math.pi) * math.asin(c / a);
if (t return a * math.pow(2, -10 * (t -= 1)) * math.sin((t * d - s) * (2 * math.pi) / p) * .5 + c + b;
}
},
back: {
easein: function(t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c * (t /= d) * t * ((s + 1) * t - s) + b;
},
easeout: function(t, b, c, d, s) {
if (s == undefined) s = 1.70158;
return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
},
easeinout: function(t, b, c, d, s) {
if (s == undefined) s = 1.70158;
if ((t /= d / 2) return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
}
},
bounce: {
easein: function(t, b, c, d) {
return c - tween.bounce.easeout(d - t, 0, c, d) + b;
},
easeout: function(t, b, c, d) {
if ((t /= d) return c * (7.5625 * t * t) + b;
} else if (t return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
} else if (t return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
} else {
return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
}
},
easeinout: function(t, b, c, d) {
if (t else return tween.bounce.easeout(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
}
}
}
}
下面是个应用:
复制代码 代码如下: