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js坦克大战以实现炮弹击中目标消失并且记分

js坦克大战以实现炮弹击中目标消失并且记分
话不多说
下载下面的代码包就能看到效果,
效果图:
js代码如下:/**初始化*/
var shell=document.getelementbyid('tk');
shell.innerhtml='
';
var w=shell.offsetwidth;h=shell.offsetheight;
/**初始化*/
function keydown(e) {  
     var keycode = e.which; 
     remove(keycode,2);//坦克移动
       if(keycode=='32'){//发射子弹
             zidan();
       }
    }
function keyup(e){//键位弹起时候记录最后按下方向键,并将其储存到class中去
     var keycode = e.which; shell_1=document.getelementbyid('shell_1');
if(keycode=='37' || keycode=='38' || keycode=='39' || keycode=='40'){
        shell_1.classname='qin'+keycode;
     }
}
  /**键位监听*/
 document.onkeydown = keydown;
   document.onkeyup = keyup;
   /**键位监听*/
function remove(code,su){//玩家坦克移动函数
    var shell_1=document.getelementbyid('shell_1');
    var l;
    if(code=='37'){//左移
        l=shell_1.style.marginleft;
        l=parseint(l);
        if(l>0){
           shell_1.style.marginleft=(l-su)+'px';
        }
    }
if(code=='38'){//上移
        l=shell_1.style.margintop;
        l=parseint(l);
        if(l>0){
           shell_1.style.margintop=(l-su)+'px';
        }
    }
if(code=='39'){//右移
        l=shell_1.style.marginleft;
        l=parseint(l);
        if(l           shell_1.style.marginleft=(l+su)+'px';
        }
    }
if(code=='40'){//下移
        l=shell_1.style.margintop;
        l=parseint(l);
        if(l           shell_1.style.margintop=(l+su)+'px';
        }
    }
}
function zidan(){//玩家坦克子弹函数
    /**获取子弹初始位置*/
    var che=document.getelementbyid('shell_1');
    var l=che.style.marginleft;
    var t=che.style.margintop;
    var html=shell.innerhtml;//获取原有html
    /**获取子弹初始位置*/
var mydate = new date();
    var myid=mydate.gettime();
/**创建初始子弹*/
       shell.innerhtml=html+'
';
    /**创建初始子弹*/
/**获取子弹的运行方向*/
      var fx=che.classname;//子弹方向只能在子弹初始的时候获取
    /**获取子弹的运行方向*/
var set=setinterval(function(){
var zd=document.getelementbyid(myid);//获取子弹
if(fx=='qin39'){//子弹向右
            var ls=zd.style.marginleft;
            ls=parseint(ls);
if(ls               zd.style.marginleft=(ls+1)+'px';
            }else{
                rezidan(myid);
                clearinterval(set);
            }
        }
        if(fx=='qin37'){//子弹向左
            var ls=zd.style.marginleft;
            ls=parseint(ls);
            if(ls>0){ 
              zd.style.marginleft=(ls-1)+'px';
            }else{
                rezidan(myid);
                clearinterval(set);
            }
        }
        if(fx=='qin38'){//子弹向上
            var ls=zd.style.margintop;
            ls=parseint(ls);
            if(ls>0){ 
              zd.style.margintop=(ls-1)+'px';
            }else{
                rezidan(myid);
                clearinterval(set);
            }
        }
        if(fx=='qin40'){//子弹向下
            var ls=zd.style.margintop;
            ls=parseint(ls);
            if(ls              zd.style.margintop=(ls+1)+'px';
            }else{
                rezidan(myid);
                clearinterval(set);
            }
        }
},10);
}
function rezidan(id){//删除子弹函数或者坦克
    var child=document.getelementbyid(id);
    if(child){
       shell.removechild(child);
    }
}
//**电脑坦克*/
function ran(){//随机1到4的方位函数
  var kwc=math.ceil(math.random()*10);
  var kwv;
  if(kwc%4==0){kwv=1;}
  if(kwc%4==1){kwv=2;}
  if(kwc%4==2){kwv=3;}
  if(kwc%4==3){kwv=4;}
  return kwv;
}
function rantanke(){//随机创建敌方坦克
/**初始坦克随机出现位置*/
    var html=shell.innerhtml;//获取原有html
    var t=math.random()*1000;
    var l=math.random()*1000;
if(t>h){t=(t-h)+'px';}else{t=t+'px';}//判断坦克不会超出边界太远
    if(l>w){l=(l-w)+'px';}else{l=l+'px';}//判断坦克不会超出边界太远
    /**初始坦克随机出现位置*/
var mydate = new date();
    var myid=mydate.gettime();
    /**创建坦克*/
       shell.innerhtml=html+'
';
    /**创建坦克*/
var setz=setinterval(function(){
           /**被击中*/  
           var ztk=document.getelementbyid(myid);dt=ztk.style.margintop;dl=ztk.style.marginleft;
           dt=parseint(dt);dl=parseint(dl);           
           var zidanob=document.getelementsbyclassname('zidan');
            if(zidanob.length!=0){                 
                 for(i=0;i             var zt=zidanob[i].style.margintop;
             var zl=zidanob[i].style.marginleft;
             zt=parseint(zt);zl=parseint(zl);
                if(zt>dt && ztdl && zl                    zidanob[i].style.display='none';//隐藏子弹
                    zidanob[i].classname='';//当子弹碰撞后删除子弹的class以防止下次继续击中敌方坦克
                    rezidan(myid);//删除被击中坦克
                    clearinterval(setz);  //删除被击中坦克的时间函数
                    fensu();//记录分数
                }                    
            }
            }
           /**被击中*/          
              var clasz=ztk.classname;
              var oarr = clasz.split( );
              var fwz;//每次执行这段代码fwz就清空,fwz是方向判断变量
if(clasz){//判断是否是创建坦克后第一次移动
if(oarr[0]=='qinr'){//持续向右移动50次
                        if(parseint(oarr[1])                         var lz=ztk.style.marginleft;
                       lz=parseint(lz);
                       if(lz                         ztk.style.marginleft=(lz+2)+'px';
                       }else{
                           fwz=ran();//撞墙重新选定方位
                       }
                       var clsaa=parseint(oarr[1])+1;
                       ztk.classname='qinr '+clsaa;
                      }else{
                        fwz=ran();//重新选定方位
                    }
                    }
if(oarr[0]=='qinl'){//持续向左移动50次
                        if(parseint(oarr[1])                         var lz=ztk.style.marginleft;
                       lz=parseint(lz);
                       if(lz>0){
                          ztk.style.marginleft=(lz-2)+'px'; 
                       }else{
                           fwz=ran();//撞墙重新选定方位 
                       }
                       var clsaa=parseint(oarr[1])+1;
                       ztk.classname='qinl '+clsaa;
                      }else{
                        fwz=ran();//重新选定方位
                    }
                    }
if(oarr[0]=='qint'){//持续向上移动50次
                        if(parseint(oarr[1])                         var lz=ztk.style.margintop;
                       lz=parseint(lz);
                       if(lz>0){ 
                         ztk.style.margintop=(lz-2)+'px'; 
                       }else{
                          fwz=ran();//撞墙重新选定方位 
                       }
                       var clsaa=parseint(oarr[1])+1;
                       ztk.classname='qint '+clsaa;
                      }else{
                        fwz=ran();//重新选定方位
                    }
                    }
if(oarr[0]=='qinf'){//持续向下移动50次
                        if(parseint(oarr[1])                         var lz=ztk.style.margintop;
                       lz=parseint(lz);
                       if(lz                          ztk.style.margintop=(lz+2)+'px';
                       }else{
                           fwz=ran();//撞墙重新选定方位 
                       }
                       var clsaa=parseint(oarr[1])+1;
                       ztk.classname='qinf '+clsaa;
                      }else{
                        fwz=ran();//重新选定方位
                    }
                    }
}else{
                  fwz=ran();//方位函数
              }
if(fwz==2){//方位值为2就执行向右移动
                   var lz=ztk.style.marginleft;
                   lz=parseint(lz);
                   ztk.style.marginleft=(lz+2)+'px'; 
                   ztk.classname='qinr 1';
              }
if(fwz==3){//方位值为3就执行向左移动
                   var lz=ztk.style.marginleft;
                   lz=parseint(lz);
                   ztk.style.marginleft=(lz-2)+'px';
                   ztk.classname='qinl 1';
              }
if(fwz==1){//方位值为1就执行向上移动
                   var lz=ztk.style.margintop;
                   lz=parseint(lz);
                   ztk.style.margintop=(lz-2)+'px';
                   ztk.classname='qint 1';
              }
if(fwz==4){//方位值为4就执行向下移动
                   var lz=ztk.style.margintop;
                   lz=parseint(lz);
                   ztk.style.margintop=(lz+2)+'px';
                   ztk.classname='qinf 1';
              }
       },50);
}
function fensu(){//记分函数
    var ob=document.getelementbyid('fs');
    var s=ob.innertext;
    s=parseint(s);
    s=s+1;
    ob.innertext=s;
}
rew.zip ( 33.16 kb 下载:9 次 )
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