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微信小程序开发手势解锁实例代码

手势解锁是app上常见的解锁方式,相比输入密码方式操作起来要方便许多。下面展示如何基于微信小程序实现手机解锁。最终实现效果如下图:
整个功能基于canvas实现,首先添加画布组件,并设定样式
<!--index.wxml--> <view class="container"> <canvas canvas-id="id-gesture-lock" class="gesture-lock" bindtouchstart="ontouchstart" bindtouchmove="ontouchmove" bindtouchend="ontouchend"></canvas> </view>
.gesture-lock { margin: 100rpx auto; width: 300px; height: 300px; background-color: #ffffff; }
手势解锁实现代码在gesture_lock.js中(完整源码地址见末尾)。
初始化
constructor(canvasid, context, cb, opt){ this.touchpoints = []; this.checkpoints = []; this.canvasid = canvasid; this.ctx = context; this.width = opt && opt.width || 300; //画布长度 this.height = opt && opt.height || 300; //画布宽度 this.cyclenum = opt && opt.cyclenum || 3; this.radius = 0; //触摸点半径 this.isparamok = false; this.marge = this.margecircle = 25; //触摸点及触摸点和画布边界间隔 this.initcolor = opt && opt.initcolor || '#c5c5c3'; this.checkcolor = opt && opt.checkcolor || '#5aa9ec'; this.errorcolor = opt && opt.errorcolor || '#e19984'; this.touchstate = "untouch"; this.checkparam(); this.lastcheckpoint = null; if (this.isparamok) { // 计算触摸点的半径长度 this.radius = (this.width - this.marge * 2 - (this.margecircle * (this.cyclenum - 1))) / (this.cyclenum * 2) this.radius = math.floor(this.radius); // 计算每个触摸点的圆心位置 this.calcircleparams(); } this.onend = cb; //滑动手势结束时的回调函数 }
主要设置一些参数,如canvas的长宽,canvas的context,手势锁的个数(3乘3, 4乘4),手势锁的颜色,手势滑动结束时的回调函数等。并计算出手势锁的半径。
计算每个手势锁的圆心位置
calcircleparams() { let n = this.cyclenum; let count = 0; for (let i = 0; i < n; i++) { for (let j = 0; j < n; j++){ count++; let touchpoint = { x: this.marge + i * (this.radius * 2 + this.margecircle) + this.radius, y: this.marge + j * (this.radius * 2 + this.margecircle) + this.radius, index: count, check: "uncheck", } this.touchpoints.push(touchpoint) } } }
绘制手势锁
for (let i = 0; i < this.touchpoints.length; i++){ this.drawcircle(this.touchpoints[i].x, this.touchpoints[i].y, this.radius, this.initcolor) } this.ctx.draw(true);
接下来就是识别用户的滑动行为,判断用户划过了哪些圆圈,进而识别出用户的手势。
在touchstart和touchmove事件中检测触发并更新画布
ontouchstart(e) { // 不识别多点触控 if (e.touches.length > 1){ this.touchstate = "untouch"; return; } this.touchstate = "starttouch"; this.checktouch(e); let point = {x:e.touches[0].x, y:e.touches[0].y}; this.drawcanvas(this.checkcolor, point); } ontouchmove(e) { if (e.touchstate === "untouch") { return; } if (e.touches.length > 1){ this.touchstate = "untouch"; return; } this.checktouch(e); let point = {x:e.touches[0].x, y:e.touches[0].y}; this.drawcanvas(this.checkcolor, point); }
检测用户是否划过某个圆圈
checktouch(e) { for (let i = 0; i < this.touchpoints.length; i++){ let point = this.touchpoints[i]; if (ispointincycle(e.touches[0].x, e.touches[0].y, point.x, point.y, this.radius)) { if (point.check === 'uncheck') { this.checkpoints.push(point); this.lastcheckpoint = point; } point.check = "check" return; } } }
更新画布
drawcanvas(color, point) { //每次更新之前先清空画布 this.ctx.clearrect(0, 0, this.width, this.height); //使用不同颜色和形式绘制已触发和未触发的锁 for (let i = 0; i < this.touchpoints.length; i++){ let point = this.touchpoints[i]; if (point.check === "check") { this.drawcircle(point.x, point.y, this.radius, color); this.drawcirclecentre(point.x, point.y, color); } else { this.drawcircle(this.touchpoints[i].x, this.touchpoints[i].y, this.radius, this.initcolor) } } //绘制已识别锁之间的线段 if (this.checkpoints.length > 1) { let lastpoint = this.checkpoints[0]; for (let i = 1; i < this.checkpoints.length; i++) { this.drawline(lastpoint, this.checkpoints[i], color); lastpoint = this.checkpoints[i]; } } //绘制最后一个识别锁和当前触摸点之间的线段 if (this.lastcheckpoint && point) { this.drawline(this.lastcheckpoint, point, color); } this.ctx.draw(true); }
当用户滑动结束时调用回调函数并传递识别出的手势
ontouchend(e) { typeof this.onend === 'function' && this.onend(this.checkpoints, false); } ontouchcancel(e) { typeof this.onend === 'function' && this.onend(this.checkpoints, true); }
重置和显示手势错误
gestureerror() { this.drawcanvas(this.errorcolor) } reset() { for (let i = 0; i < this.touchpoints.length; i++) { this.touchpoints[i].check = 'uncheck'; } this.checkpoints = []; this.lastcheckpoint = null; this.drawcanvas(this.initcolor); }
如何调用
在onload方法中创建lock对象并在用户触摸事件中调用相应方法
onload: function () { var s = this; this.lock = new lock("id-gesture-lock", wx.createcanvascontext("id-gesture-lock"), function(checkpoints, iscancel) { console.log('over'); s.lock.gestureerror(); settimeout(function() { s.lock.reset(); }, 1000); }, {width:300, height:300}) this.lock.drawgesturelock(); console.log('onload') var that = this //调用应用实例的方法获取全局数据 app.getuserinfo(function(userinfo){ //更新数据 that.setdata({ userinfo:userinfo }) that.update() }) }, ontouchstart: function (e) { this.lock.ontouchstart(e); }, ontouchmove: function (e) { this.lock.ontouchmove(e); }, ontouchend: function (e) { this.lock.ontouchend(e); }
以上就是微信小程序开发手势解锁实例代码的详细内容。
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